Digital Age Learning Culture
As an educational leader I model quality educational experiences
for my students and for the staff in our district. I volunteer to have district administration
in to practice evaluations, teachers to view my classroom in a building lab
classroom group, and by volunteering to meet with staff in the district to help
them implement service-learning projects and project based learning. I empower my students and help them to
develop and implement problem solving strategies that can be used beyond my
classroom.
After learning about Universal Design for Learning and
understanding the importance of creating engaging learning environments with
supports for all students, reflect on how you intend to change the way you
teach using these new found ideas, or how you have already been using them.
I teach two elective classes that are very student focused. I have already written the UDL plan for my service-learning
class. Students select a topic of
interest as their service-learning project. Students research to develop
understanding of their selected topic, brainstorm options and develop a plan,
implement their plan, and reflect throughout and after their project are
complete. Our access to technology has
varied each semester I have taught this class.
Ideally, all students have a device and access to the internet to
research about their topic, research possible plans to impact the problem, make
contacts with topic experts through email or phone calls. Additionally, in an ideal world all students
would have a fully key boarded device to type their understanding and plans
then share them with me in Google docs so I can provide prompt feedback in this
project. Students would also have access
to a device that would take photos and videos to document their project in
action. Students would also have various
technological reflection options throughout their project and after their
project.
The second class I teach is Innovative Solutions. It has been through a lot of changes since
its creation. It is a hands on problem
solving class.
Students participate in various challenges that allow them the
opportunity to implement the four goals of the class:
1.
develop perseverance to become increasingly innovative
2.
develop risk taking to become increasingly innovative
3.
develop use of process (engineering design process or problem
solving process)
4.
develop self assessment and reflection to become increasingly
innovative.
The challenges vary to provide experiences and capture a variety
of interests. Ideally, students would
have access to a device to research inquiry questions the students develop,
research designs that other people have tried to build onto, devices that could
be used to create videos of their tests that could be used for evaluation, or
to post the videos so other students could provide feedback on the designs and
tests or shared with families to provide as communication of class work. Currently, students self evaluate and provide
evidence to support their self assessment.
I would like to explore an online survey that would collect students
self assessment for each project, then could be used for the student to see
their progress through time.
Both of my classes require deep thinking and creating. Students have choice and voice in each
project. I set aside class time after
each project to get feedback from my students to improve the format of the
class and the projects. Students self
evaluate their work and I conference with students about their evaluation using
cognitive coaching techniques.
My goals for this summer are to increase my understanding of and
use of technology in the classroom and
to develop multiple representations to make the class goals make more sense and
to feature more examples of innovation .
Lastly, I want to help students with transferring the knowledge they
develop in my classes to other classes and life situations.